The maps themselves are beautifully scanned in from the books, though they aren’t scalable so zooming in causes all sorts of artifacting.
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#What is the lowest sale on fantasy grounds ultimate license full
It fills up quickly, but you can also hold CTRL, Shift, or ALT to bring up another full bar, which leads to smart organization depending on how you want to customize it. That hotbar is incredibly convenient, as you can drag and drop anything you want into each one so that you have it at the ready. Since Curse of Strahd can be overwhelmingly open-ended, I assigned certain regions to the hotbar on the bottom so that I could refresh my memory or bring up maps anytime my players wandered into a new area. Thumbing the Player’s Handbook each time you want to resolve a spell effect can slow down games considerably, so games felt punchier when I could bring them up on a whim.
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That alone is a huge boon that’s demonstrably improved my sessions. If you pay for the licenses for each book (boy oh boy we’ll talk about the price eventually), you can check for rules, spell effects, monster stat blocks, or anything else you could ever think of in seconds, all in one place. We’ll start with what I used it for the most often: cross-referencing. I’ve been using Fantasy Grounds for the past couple months to DM Curse of Strahd for my regular group of players, and I feel like I’ve still only scratched the surface of what it can do. There are dice, a chatbox, a map, a combat tracker, an NPC list, and character tokens up, and this was just a fraction of the features that I played with. Just look at that image and try not to get overwhelmed. My players were close enough where playing virtually seemed unnecessary, but a program where I could organize and collate everything I needed from the Dungeon Master’s Guide to whatever adventure I was currently running sounded perfect.įantasy Grounds may at first seem unwieldy and expensive, but like a magical sword, its worth becomes increasingly apparent with each successive swing.
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So when I heard about Fantasy Grounds, a virtual tabletop program that’s designed to facilitate long-distance roleplaying games, my ears perked up. Syncing up multiple people’s time and expectations to align about as perfectly as the planets required to summon an Elder God is difficult, and trying to reliably write about that and relate it to you is its own challenge. Roleplaying with a group of best friends can be a transformative experience that smiths memories as real as any physical adventure, but it also comes with its own set of constraints, namely time and organizing multiple schedules. Since I had been playing a ton of the pen-and-paper-RPG Dungeons and Dragons, and digital games owed so much to that series, I figured I would attempt to write about that as well. Over a year ago, I started writing about video games here at Destructoid.